McClure School Blog
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November 2, 2020 Logan Fondriest talks about esports and the ECT program! 
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October 30, 2020 Offered in the Spring of 2021, this is a course taught by current director of the J. Warren McClure School of Emerging Communication Technologies, Julio Arauz. This new course called ITS Urban Technology for Social Good will focus on understanding, identifying, and applying different ways that technology can be used to create a positive effect on society. 
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October 22, 2020 While Twitch is known more commonly as a streaming platform for gaming , previous director of the J. Warren McClure School of Emerging Communication Technologies and professor Dr. Hans Kruse plans to begin a series of streams that share a behind the scenes look at how he learns new things in both the IT and gaming world. 
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October 15, 2020 On September 29, 2020, the AI for Good Global Summit held a webinar about their breakthrough tracks and the projects associated with different topics. The three breakthrough track topics are Gender Equity, Future of Food, and Pandemic Intelligence. The overarching goal is to advance the United Nations sustainable development objectives by using artificial intelligence (AI) data ecosystem, community building and collaboration. 
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October 15, 2020 Alumnus Alyssa Stahl talks about Healium, a progressive VR company that showcases the mental healing power of VR! 
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October 15, 2020 Alanis Rupprecht, one of our graduate students and lead member of our PR unit, talks about her projects and motivation in the ECT program! 
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October 8, 2020 Near the end of Spring semester in 2020 when Covid-19 forced students and faculty to switch to online learning, The J. Warren McClure School of Emerging Communication Technologies created multiple gaming servers as a way for students to socialize and continue extracurricular learning as done through the Bobcat Network Innovation Center (BNIC). 
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October 8, 2020 On September 29th, 2020, the AI for Good Global Summit held a webinar for a keynote speaker to discuss the beneficial use of artificial intelligence (AI) and about principles which should govern new social norms and legislation about its use. 
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October 1, 2020 When does the brain treat virtual and augmented reality as if they were real? How do virtual experiences affect people? What psychological theories explain how we interact with virtual people? How can augmented reality systems maximize remote communication? 
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September 24, 2020 Using technologies such as artificial intelligence, augmented reality, virtual reality and mixed reality, Project Nourished creates an experience designed to heighten sensations of food, beverage, and medicine, while also producing therapeutic effects by altering the motion, form, color, scent, taste, temperature and more. 
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September 17, 2020 With the continued enhancement of virtual reality, or VR for short, charities and non-profit organizations are trying to use VR to help encourage charitable acts, whether from money or volunteering. Charities and non-profits already tell stories to try to inspire charitable giving, but with the use of VR, it takes storytelling to a different level. 
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September 17, 2020 From the J. Warren McClure School of Emerging Communication Technologies, Professor John Bowditch, director of the Game Research and Immersive Design (GRID) Lab, sorts through these challenges this semester with his Digital Game Design class, an introductory class to the Game Development track in the Games and Animation degree. 
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September 17, 2020 The ECT school upgrades their network to increase efficiency and speed 
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September 15, 2020 Brandon Saunders, professor at the McClure School and current instructor for this semesterās run of ITS 3110, decided that if students couldnāt come to his lab, he would bring the lab to his students. 
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September 11, 2020 On September 3rd, 2020, the AI for Good Global Summit held a webinar and discussed how ITU and the Global Esports Federation can use esports and emerging technologies to scale AI for Good. 
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September 10, 2020 Max Semenzcuk talks about the energy consumption of accessing the digital world, as well as alternatives we may need in the future. 
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September 3, 2020 Micah Tóbon, the current Bobcat Esports President, will be coming back to 51ĀŅĀ× for the fall semester with aspirations of promoting and enhancing the organization. 
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September 3, 2020 April 2020, the U.N. held a virtual meeting on Zoom discussing the implications of self-driving autonomous cars, and how COVID-19 has impacted the production and advancement of the technology. 
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September 3, 2020 On August 26th, 2020, the National Institute of Standards and Technology (NIST) hosted a webinar to publicly introduce the NIST extended reality community of interest. 
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August 27, 2020 Eric Williams implements 360 video and VR in his Masterās Media Pedagogy class.